

Given its short length, it is fairly briskly paced. Its in the ballpark of 20-25 hours, all optional end game content included. I am Setsuna is not a particularly long game, despite harkening back to an age where RPGs could just easily go on for 80 hours just cuz. If anything, the game's actual plot and tone is a lot closer to Final Fantasy X. This isn't exactly a lighthearted adventure. Though really, the gameplay and aesthetics is where the similarities to Chrono Trigger end and if you look for anything beyond that, you're barking up the wrong tree. Also go play Chrono Trigger if you haven't already. Granted, Id consider Chrono Trigger to be the best RPG ever so you know, Im not going to blame any game for falling short of that. Id call it an interesting failure to live up to what it was going for, in the end. But it definitely has some severe issues. Nor is it terrible by any means! I liked it well enough and I've hated most every RPG since the early 2000s.

Some conventions of RPGS of old were meant to be left in the past. Not that emulating a beloved classic RPG is entirely a good thing. Indeed, this game plays like more of a Chrono Trigger successor than Chrono Cross ever did. This game is trying very, very hard to emulate Chrono Trigger. Its the first game released by Tokyo RPG Factory, a studio created by Square-Enix specifically to pop out some new franchises styled after old school styled RPGs. I am Setsuna is a JRPG developed by Tokyo RPG Factory and published by Square-Enix July 19th, 2016 for the Playstation 4 and PC.
